Jay Peterson
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Oh, it's that day again.

9/11/2020

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No, I haven't forgotten. I don't think anyone who was alive and grown enough to pay attention can forget, however much they wished to. Almost three thousand souls in a single day, to applied hatred.
Nor am I forgetting now.
Where on average in this country, every day, of every week, for over twenty-five weeks, over a thousand people a day have died.
Alone.
Of a plague we have little inclination to fight but every inclination to use to whatever advantage we can.
A day where everyone from chest-thumping wannabe patriots to hand-wringing professional victims wants to remind us of death and our responses.
And I just want to shake my head. Death? I haven't just flirted with her. She's come out of a crowd to sit in my lap and play with my hair. She's spent the night more than once, and sometimes I made us breakfast.
Death doesn't just come en masse, when it's loud and bright and even sexy in a way you probably won't admit to yourself. She comes in the quiet times, the cold times. She's dressed for comfort and she's come from wherever else she is. She tries to be polite, because it's not often that people like her when she's working.
No, I haven't forgotten at all.
But I also remember how remembrance only takes us so far.
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"There is a world elsewhere"

9/15/2016

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Today they lay to rest a comrade who fell in battle against his demons.
Went up a mountain and back today with him on my mind, looking for something fucking insightful or profound to say about it.
After reading Junger's latest, I think what kept me from PTSD more than anything else was that instead of a bottle or a dragon, I wound up falling in the arms of a loved one.
While I'm grateful beyond measure for that, I realize such a save required two things.
One, a loved one willing to see how dark it actually gets. I've been blessed in that regard many times over.
Two, it required me being willing to fall.
Either one is hard to come by. Both, all the more so.
A lot of people don't want to think about or acknowledge that over 2 million of us fought a fifteen-year-long war, with all that entails.
A lot of veterans came back to a world that was even more intimately disconnected than when they left.
On top of that, the vulnerability needed to open up is severely hard for a lot of them. The real world tries seeing it in a masculinity lens, a whole, "you're not a man if you show weakness."
In reality, it's more of a, "if you're not strong enough to make this happen, those around you die. You may or may not go with them."
Imagine the physical strength to haul your furniture up the complex stairs being the deciding factor in whether your roommates live or die. Or the physical strength and technical skill to change a tire in the mud. Face that shit for a few years, then somehow be able to show weakness to someone.
Both ways are wrapping their heads around completely alien (and usually terrifying) outlooks.
Not long ago I was helping an actor friend portray a Marine. And with every anecdote, every history lesson, every discussion, I was wondering when I was just going to cross a line I didn't see and break their head Cthulu-style.
(FWIW, I never did. That actor speaks good if not entirely fluent Marine now, and by all accounts their portrayal was incredible.)
So yeah, more of both needs to happen.
If you're a vet and your demons won't shut up, get help wherever you can. There's no shame in dropping your pack if you really are about to be a casualty. Gods know I've been woken up with enough late night phone calls to prefer dealing with them over seeing another fallen friend. I've officially lost more comrades to civilian life than I did to Afghanistan, and I'm not even 40 yet.
If you're a civilian wanting to help, that's fucking awesome. I'm honestly loving seeing the 22pushup challenge circulating among the fight family.
But the serious helping? That comes in listening. And sometimes that's uncomfortable listening. Maybe the stories hit too close to home. Maybe offensive colloquialisms fall out of their mouth. Maybe you catch them checking out your ass when your back is turned, could be anything. But remember, you're not only listening to someone who probably needs it, you're reaching across a cultural divide. And that doesn't work if your brain shuts down. I'm not saying you have to intentionally subject yourself to such things and deal. But I am saying realize that that's the risk you take in crossing that divide.
I've already taken too long.
Go say something you've left unsaid.
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Marines v. Rome? OK...

9/27/2015

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I'm gonna have to answer this "Marines vs. Rome" thing, aren't I?

Shit...


ok.


(I haven't read Rome Sweet Rome. This is me pulling things from my ass)


This assumes I'm in charge (Col. Peterson, 35th Marine Expeditionary Unit, thank you), that the MEU travels from Afghanistan to within a few day's march of Rome, and it lands in 23 B.C.


By that year, Augustus had seriously drawn down the army in a massively short-term expense, leaving a lot of Italian farms to veterans and going from 60 legions down to 28. Legions were chronically undermanned to begin with, so I'd be facing about 135,000 men, not 330,000 as popular mechanics mentioned.


So let's say my entire MEU is on the same FOB (bullshit, but whatever). That gives me about 2,300 Marines and sailors, plus a handful of contractors or so. We go to bed in Helmand Province and wake up in Italy the next morning with a legion (A single one with engineers and cavalry, maybe 5,000 men) outside the perimeter. GPS, satellite and comm outside our own nets are down, but we have power.

The Romans attack first. Counterattacks are proportionate. Arrows and pilums will be met with small arms and machine gun fire. Trebuchet volleys will be answered with 155mm howitzers (I've got an artillery battery with me, and while GPS is down, there's still polar and shift, and lensatic compasses work just fine).

That first encounter WILL be a rout of Rome. Send my QRF out and see if there's any wounded I can have treated and interrogated. Launch a raven (drone) to recon our area and have my S-2 start making new maps.


By dinnertime I'll confirm the approximate year and location I've been transported to, and start weighing options. They soon boil down to "conquer quickly or be wiped out slowly."


So we prepare to sack Rome. First things, preparations.


- All personnel ordered to have a bayonet or Kbar on them at all times. Pre-gunpowder times means we keep our pre-gunpowder weapons close.


- Scour my ranks for anyone with a schoolboy's knowledge of Latin or greater. Get them to work making phrasebooks for S-2. Language barrier is gonna be big.


- Scour my ranks for anyone who can competently ride a horse. Commander's intent is at least a company-size cavalry element.


- Engineers retrieve any siege engines from the battlefield and see how we can reverse-engineer and/or improve them. Steal bodies from the avionics and airframe platoons of the air element and whoever in CLB you need.


- MCMAP instructors start bringing out the knife and bayonet sections of the course and begin instructing the entire MEU up to brown belt level. Just on those portions.


- Shut down my armor, AAV, and LAR platoons. They guzzle fuel, the armor is excessive for our needs and there's little we can do with the 120 we can't do elsewhere. Strip them down for parts and easily cut sections. Cycle the personnel into the infantry (and cavalry, for those skilled as such).


- EOD, we now have a lot of tank rounds we won't be using. See if we can rig these with some sort of proximity fuse so we can launch them by trebuchet and magonel. Same thing for 155. Howitzers might wind up being too heavy for us to take, but we can use the ammo at least.


- Infantry start foraging parties. I have 2300 mouths expecting three squares daily. When possible, buy all the food they can. With the junked tanks, AAV's and other vehicles, we have a trade good in high-quality steel scrap, which any local blacksmith will shit his pants over. Speaking of blacksmithing, see if we can recruit a few. Our O/A welding rigs will run out of fuel quick, and my engineers will need some education in the old-fashioned methods.


How I actually take the city will depend on reaction. Ideally I'd keep any bird bigger than a raven grounded until I see troops massing, then send my cobras on strafing runs. Gatling guns and hellfire missiles are gonna be hell on a legion camp. But I'd likely need a ground/air assault to get as much of my people and stuff within the walls of Rome period, and set up my new OP there.

So, that's my from-my-ass before I've had coffee on a lazy Sunday morning response.
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There is indeed an "I" in "Integrity."

10/1/2014

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Picture

So, scrolling through my news feeds and find that a certain reality show has fired not one but two of their hosts for the same offense. Namely, lying about their military and combat experiences and records.

Excuse me, the fuck?

Look, I know that there are packs of liars out there that spout shit about their service. Everyone from professional con artists committing six-figure frauds to the guy talking smack about how high speed he is to the lady at the bar. 

But one would think that if your chosen profession involved the intense public eye, you'd at least stop to think that people can and will check? Especially if you appear in something that closely aligns to your service?

I'm gonna give away a warfighting secret here:

Warriors gossip like washerwomen on red bull.

It takes very little to get them going, and an act of a God to get them to stop.

Another warfighting secret: warriors fucking LOVE catching someone else making a small error related to their chosen profession. Marines around the world wet themselves laughing at Tom Cruise saluting indoors without a cover on in A Few Good Men. If you mention a unit, school, or MOS while being a public figure, SOMEONE can and will look you up there.

And from the moment someone says, "I looked, and I can't find a record of that guy that hosts High Speed Thundercock ever going to Special Secret Ninja Blackops School," and posts it on Facebook, it's just a matter of time before you're found out.

And usually done.

I know show business is insanely competitive, and everyone's under a ton of pressure to get the gig before the next guy does, and the temptation to tweak your resume is heavy duty.

Don't.
Fucking.
Do.
It.

I know I harp on this shit a lot, but a big reason for that is because I work with weapons, where integrity is hugely important. Every time I walk on a set or into a rehearsal hall in that capacity, other people's safety winds up in my hands.

If someone can't be trusted to be honest about their experience, how can a cast be expected to trust them with their safety?

Look, I'll go first, OK?

I was on active duty 4 years and 3 months (extended to go on my 3rd deployment). Fought in Iraq and Afghanistan (one deployment each). My second deployment was a MEU that went to the gulf and back. Potential bar brawls and whatever that barmaid in France drugged me with were the worst danger zones I had to contend with on that one. I was an ordinary machine gunner, with some time spent in the armory. My highest personal award is a NAM with a combat "V" and I left active duty as a Corporal. No jump wings, no scuba bubble, and if you do ever find my SRB you'll find a stack of Page 11's on me in there for being a fat fuck. Those are the highlights.
......
......
......
OK, it's been ten minutes. I just checked.

- my website and various social media profiles are all still up.
- My resume hasn't morphed into the words "YOU SUCK" in bright red ink.
- Neither my agent nor various colleagues have blocked my phone number

Hold on to your integrity, folks. Nobody can take it away but you. And once you turn it away, there's not much you can do to get it back.

~J


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On Killology, Part 2: Acting Killology

1/2/2014

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Over in my last post, I gave an overview of killology and my current thoughts on both the science and the 2 seminal works on the subject. This time around, I’ll be using killology in the sense of breaking down a kill made by a theatrical or cinematic character.

For the purposes of this piece, a kill is considered what happens when one character actively takes the life of another. No leaving someone to die, no ordering someone killed (though these facets may get explored in a later piece), this is to explore someone who takes action themselves to end another’s life.

I’m going to try and avoid following any particular acting style here, regarding this less as a step-by-step process and more of a list of things worth keeping in mind. We’re also focusing on the act instead of the person to break away from both the idea that a “killer” is a certain type of person as opposed to someone who committed an action, as well as the rigid sheep/sheepdog/wolf categories of sheepdog theory.

A cinematic or theatrical kill consists of four parts: The decision, the circumstance, the action effects, and the aftermath effects.

THE DECISION

Based on decision, there are three kinds of kills: A rational kill, an instinctual kill, and anundecided kill.

In a rational kill, the killer actively and consciously considers the circumstances surrounding the kill before making the decision.  The killer might not consider all circumstances, and might or might not consider them very carefully, but the killer will make such considerations before the decision to kill is made.

A rational kill that is unlawful would be considered a premeditated murder.

Theatrical examples: Hamlet’s killing of Claudius, Clarence’s murder from Richard III

In an Instinctual kill, the decision happens as a direct result of a particular stimuli, with no conscious consideration leading up to the decision and subsequent action.  If considered unlawful, an Instinctual kill would be considered 2nd-degree murder or a “crime of passion.”

Keep in mind that a kill that happens quickly is not an Instinctual Kill by default. Say a commando enters a building with rules of engagement to kill any armed person not a member of their team, then an armed man jumps out of the closet and the commando shoots and kills him. Despite its speed, it is considered a rational kill, as there is significant conscious thought before the decision.

Theatrical examples: Romeo’s killing of Tybalt. (1)

In an Undecided kill, the decision is either not made at all or made to kill someone besides the intended victim. In other words, an accidental or negligent kill.

Theatrical examples: Hamlet’s killing of Laertes, Tybalt’s killing of Mercutio(2), any number of “taking a bullet for someone else” scenarios.

THE CIRCUMSTANCES

Circumstances will sound familiar to the dramaturgically inclined among us. It examines a lot of the same cultural, religious, and socioeconomic ground that happens in the analysis of any scripted world. But Circumstances here revolve around reactions to the kill.

Tangible rewards and punishments

These are the various consequences of a kill: the legal process including fines, jail terms, and likelihood of arrest and conviction, what government officials, religious authorities, and the character’s employer are likely to do, and the economic ramifications  (legal defense, loss of employment and the like) of all of the above are. This also includes rewards such as medals, bounties, and commendations.

Intangible rewards and punishments

Intangibles fall under unofficial, individual reactions. How would the character’s family, romantic interests, coworkers, and passersby react in response to the killing? Would the kill increase or decrease their social status? reputation? sexual attractiveness?

The character’s thoughts

The character’s own thoughts come into play with what they believe concerning the kill they consider. Bear in mind A) what the character would or would not admit to another, or even themselves, B) what they believe the result of the kill would be, regardless of what the more likely scenario actually is and C) what the character hasn’t considered in regards to their own opinion. After all, how many people sit down and seriously contemplate how they feel about killing someone?

These thoughts can and often do intertwine with other circumstances mentioned. Hamlet’s refusal to kill Claudius at prayer may be considered an intangible reward/punishment (what the predominant faith believes will become of Claudius’ soul should he die in a state of grace), but it also stems from Hamlet’s personal desire to see Claudius experience prolonged suffering as opposed to simply die at his hands.

general vs specific

When looking at all of the above, bear in mind the difference between a kill in general terms and the specific kill committed by the character. Relationship between killer and killed, social status of killer and killed, method used, and cause to take deadly action all influence the circumstances surrounding the kill.

THE ACTION EFFECTS

Action effects cover the physiological state of the character leading up to, during, and immediately after the kill. Current science does not know why certain effects happen to certain people and not to others. What is known is that the effects shown below do happen on a frequent basis.

((Side note: the Color Condition Code

I could write a whole piece just on the possible theatrical applications of the color code(and might). In a killogical sense, the code developed by Cooper and expanded on by Grossman tracks a state of readiness, with accompanying tracking of heart rate, blood pressure, and motor coordination.

Plot the character’s condition using the code through the entire sequence that features the kill. Keep in mind that the character does not have to follow a linear path from white to yellow to orange and so on. The character may or may not skip steps altogether, or enter the scene in a different condition than usual. Tracking the character’s condition through the act of the killing while exploring the action effects can give us a rough framework for the character’s physiological and psychological state during that time frame. ))

time dilation

Time dilation is when the character’s perception of time alters during a combat situation. Time may seem to speed up, slow down, or both.

Cinematically, we’re most commonly accustomed to time dilation in the form of slow motion. Diegetic time dilation is rarely shown explicitly, but it does happen (3).

Having experienced this one myself, my pet theory on time dilation is that the sensory input comes in too fast for the brain to process, resulting in the fighter’s perception of time slowing down. This is similar to a high-speed camera taking many more frames per second than normal, which becomes a slow-motion shot when played back. The fighter may well be moving extremely fast, but will experience it in slow motion until processing catches up to input.

sensory alteration

Going about in our day-to-day lives, our bodies tune out a lot of our sensory input to prevent our minds from being overloaded with the nuances of what is around us. This is aided by modern marketing’s constant fight over the attention of consumers, which attempt to drown each other out even as people actively or otherwise tune their messages out as well.

In a deadly encounter, the human body opens up the senses in an attempt to gain as much input as possible, whether from the viewpoint of a predator (what bit of information will let me catch lunch?) or prey (what bit of environmental knowledge will keep me from becoming lunch?). The trouble with this is that the little-used instincts of the body now have to decide and emphasize what it thinks is important.

The results can be selective hearing (not hearing gunfire while hearing the ratcheting sound of a gun’s action and the clinking of brass hitting the ground), selective vision (not seeing the face of an opponent, but seeing their weapon hand detailed enough to know the length of the fingernails and engravings on finger rings, visual distortions (especially tunnel vision), and imbalanced reaction to touch (ignoring serious wounds while reacting to simple cuts and bruises).

THE AFTERMATH EFFECTS

Aftermath effects follow anywhere from the first few moments to several months or more following a kill.

The important thing to keep in mind when exploring aftermath effects is looking at whether such effects are the result of the kill itself, or the result of surrounding circumstances (sustained wounds, excess adrenaline, an arrest or detainment, deaths of companions in the same scene, ect).

Memory

As a result of the altered senses described in combat effects, it isn’t unusual for someone experiencing a life-or-death fight to have gaps in their memory, especially if specific aspects are looked for. It would easily be possible for someone to not remember the face of someone who wounded them, but remember what their hands or weapon looked like. Sequence of events, number of shots fired, and any dialogue may be remembered differently or even forgotten by a character.

Interactions with others

The heightened sense of readiness and awareness of the killing character do not die with the one killed. Depending on the circumstances, the character may remain in a high color code condition (red, black, or gray) for several minutes following a kill.

Following the scene, the character’s interactions will likely be colored by the circumstances of the kill. How the character chooses to continue their life will govern their behavior to a large extent.

Keep in mind that there is a major difference between the character coming to terms with their kill and themselves, and the character coming to terms with the reactions of others to that kill. A character who is perfectly content with the kill they made within their own mind may still be reticent in discussing it among colleagues, friends, and family members. They may also face various social pressure to speak of the kill in certain ways as opposed to others.

Fatigue and sleep

Combat is a physically intense activity.  Prolonged fighting, especially in lethal scenarios, can easily lead to exhaustion.  Once a character’s body is convinced that the need to keep in a fighting state is over, heavy fatigue is extremely common, and sleep comes easily (which in some circumstances can be its own danger).

Sleep reactions in the days and months following a kill are most commonly depicted in two forms. The first is a “light sleeper” mentality, when the character maintains a certain state of readiness while sleeping, the better to react if another deadly encounter happens. The second are the adverse reactions of insomnia and nightmares.

Appetite and Libido

Evolutionary biology claims that human beings have four main drives: the need to fight, flee, feed, and fuck, respectively. While it’s not uncommon for a lack of appetite for food or sex to follow a deadly encounter (particularly ones that overwhelmingly disturb the character), it may be even more common for a character in the aftermath of a killing to crave both.

As far as food goes, the high-intensity nature of combat can easily be considered to drive up the metabolism as well as the appetite. This is especially true if the character purged themselves (from either end) before, during, or after the kill.

As far as sex is concerned, “combat as an aphrodisiac” may well join the pile of whole new articles I need to write. Some may consider it an evolutionary impulse: an instinct to breed before one dies. For other characters, it may be a need for intimacy following a traumatic event. And for others, it may be a need to burn off excess energy following their hyped-up state.

((A side note on PTSD: Once more, the subject for a whole ‘nother article. But as someone who has experienced combat but has never had PTSD, I have intentionally excluded its effects in this article. Aside from my own personal inexperience, I have been rather disturbed by the use of PTSD as a cheap source of drama in the past decade or so of cinema. After seeing comrades experience it and having been repeatedly tested for it, I can honestly say that medical science has only scratched the surface of what PTSD is and how it affects trauma survivors. With our understanding of what it exactly it is so premature, we do our survivors grave injustice by depicting it as a one-note way to raise dramatic stakes. They deserve better, and so do our audiences.))

Without going on for more pages than I care to think of, this is a rough guideline to consider when depicting a character’s kill. There are no real cut-and-dried solutions, only ideas from what has come before.

What we remember from characters is what we remember from people: the things that make them unique in how they go through the world: The way they talk, the way they walk, the way they kiss. The way one kills is as unique as the rest of their actions, and should be examined accordingly.

~Jay

Endnotes:

(1)Depending on interpretation, this can be argued, as Romeo does have time to speak, which implies time to think. But the short time frame of the scene combined with Romeo’s “either thou, or I, or both must go with him” convinces me that nothing in Romeo’s thoughts is actually considering the ramifications of killing Tybalt, making the kill itself an Instinctual one.

(2)Varies by interpretation. In this instance, I’m going to take Mercutio’s line “I was hurt under your arm” and roll with it as a killing blow intended for Romeo that catches Mercutio instead.

(3) Most notably in the recent movie Dredd, where the lead villain deals in a drug that alters the user’s perception of time.

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On Killology, Part 1

12/11/2013

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Some of my colleagues have been asking me recently about Killology. By that I mean the relatively new branch of science formed by Lt. Col. Dave Grossman (ret) and described in the books On Killing and On Combat (the latter co-authored with Loren W. Christensen). It’s been a couple of years since I’d studied either book in depth, so I went back to go over both for the purpose of this piece.

This is actually the first part in a two-part series. Here I’m going to give an overview of killology as described in the aforesaid books, as well as my own commentary on the science in general, some benefits and flaws, and things I found interesting, odd, or otherwise worth mentioning. Part II will be a look at using killology for theatrical or cinematic performance purposes.

Note that for the purposes of this piece, I’m looking purely at what’s written in On Killingand On Combat, not in any supplemental materials. If that makes this more of a book review than a look on the philosophy, so be it.

Killology’s basic ideas boil down to these:

- Killing is not necessarily murder. There are circumstances when taking a human life is the necessary and right thing to do.

- The vast majority of humanity has an inherent aversion to killing, however…

- … said aversion can be overcome with mental training and conditioning, and has been in various ways over the centuries.

Grossman’s works have been studied extensively by the military, law enforcement agencies, and others who study the act of, for lack of a better term, “good kills.” His study of what happens to a human being during the taking of another human life, in the physical, mental, and psychological sense, has been put to good use among those who have had to do so in recent years.

Grossman’s work (particularly On Killing) has included two major side digressions:

- The first explores the rise in Post-Traumatic Stress Disorder since WWI and the various factors surrounding that.

- The second is a movement against depictions of violence in various forms of media. Although his deepest disdain is reserved for first-person-shooter video games, violent film and television does not escape his ire. As someone whose career involves designing violent scenes for various media, I’m neither going to pretend I don’t have a dog in that fight nor dwell on the subject. I will merely note that Grossman’s views on the matter are expressed rather bluntly in his texts and leave it at that.

The thing to keep in mind when reading either On Killing or On Combat is that killology is a brand spanking NEW branch of science. Before this, killing was studied either in the context of battlefield effectiveness or murder. In essence, Grossman’s work is to studying killing what Alfred Kinsey did for studying sex. That said, just as Kinsey had some serious gaps in his data and work that went unexplored, I think Grossman’s work is just the tip of the iceberg. The next 20-odd years are going to be interesting times for the field.

Out of the major talking points today, I think Universal Human Phobia is going to be the most changed in the future. While aspects of it may be current sociological phenomenon, too much of history is written in bloodshed for me to believe such a thing to be truly universal. Forgive me for using a Barbarism (hell, if anyone’s gonna, it may as well be me), but in the safety of civilization, we too easily forget humanity’s capacity for bloodlust, savagery, and brutality. And modern America has been civilized for quite a long time.

Of the books, On Killing is more raw in form, and it shows. It’s the culmination of years of research, and it reads like the introductory textbook it has become by default.

I’ll admit, on my initial readings in years past I was struck, as many fighters do, with a sense of “finally, someone who understands me!” With the passing of years and a critical eye, a good bit of that remains, but not enough to obscure the flaws.

What became a rather constant irritation to me is the constant cherry-picking of data to support the theory of what Grossman calls “universal human phobia.” (The inherent resistance towards killing one’s fellow humans found in the vast majority of the population)

Again, I’m giving the man full credit for building a new branch of science, and it’s difficult to get significant data on this sort of thing. That said, his historical theories rely very, very heavily on anecdotal evidence (particularly Marshall and Du Pique). A particular habit of his is to rattle off a list of plausible theories for a particular phenomenon, only to declare later that it MUST be what supports universal human phobia.

Case in point: the multiply-loaded rifles of Gettysburg. Grossman mentions an anecdote where 12K weapons recovered after the Battle of Gettysburg were found not only loaded, but loaded with multiple rounds. Grossman makes the case that most of these weapons were left by soldiers who (not wanting to kill anyone) did not fire, but loaded, aimed, mimed firing without actually doing so, and kept up with the rest of the rifle drill along with the rest of their unit. This left multiple loads in the weapon. Later on, he makes an extensive case for conditioning (in the Pavlovian sense) as being the key to overcoming human resistance to kill. In particular, the use of shooting drill among the mass-formation infantry common during the American Civil War.

So which is it?

I can buy tens of thousands of soldiers being able to shoot by peer pressure and intense multiple-count drill in training being used to overcome the universal human phobia he describes. But several thousand managing to not only break their institutional conditioning, but recondition themselves to go through the motions without following through? That I don’t buy.

I find it much more plausible that the proper response to a misfire was for the shooter to remain with the rest of their rank, going through the drill motions and firing in volley until the fire at will command was given. There’s a laundry list of unreliability problems with pre-integrated cartridge weapons out there that could play a part in how many loaded weapons were recovered from that battlefield, be it bad primers, clogged nipples, bad powder, hell, bad weather could have been a factor (heavy rains both preceded and followed the battle, though the first few days of the battle were mostly partly cloudy). But Grossman’s insistence continues to be that universal human phobia combined with human ingenuity met to allow thousands to “get away with” not shooting anyone.

Another aspect of this shows during his crusade against media violence. His claim is that violence in America is skyrocketing, and the murder rate is being held down artificially by advances in medical technology. He therefore uses the aggravated assault rate as an indicator for the increasingly violent actions among the U.S. Population, noting a fivefold increase between 1960 and 1993. (FBI’s Unified Crime report, Aggravated Assaults per 100K people. 86.1 in 1960 vs. 441.9 in 1992). But that argument falls apart in more recent history, as the aggravated assault rate has dropped ever since then, being less than half of what it was in 1993 (252.3 in 2010). I’d venture to go even farther than that, arguing that fights which wouldn’t have resulted in charges (and therefore not counted) are currently doing so. Schoolyard scuffles alone are becoming arrest-worthy charges in ways that weren’t happening just 20 years ago, though I only have anecdotal evidence of that.

To its credit, On Killing does explore a lot of the less often examined aspects of a kill: distance, instinctual responses, group dynamics and an equivalent of the stages of grief psychological model to examine the aftereffects of a killing upon the killer’s psyche. I don’t discredit the book its breadth, but I will say many conclusions seem not only jumped to but tackled far enough for a first down.

On Combat is a more refined book than its earlier cousin, not quite as preachy as its predecessor and less concerned with exploring why people kill as examining the effects that it has on those who kill, whether they be conscious or reflexive, immediate or lingering.

Here is where the limits of killology as it stands now aren’t quite defined but alluded to. Each examination of a lethal force scenario (potential or fulfilled) examine the recorded direct and side effects without trying to draw them up into some breathtaking conclusion. The Cooper color codes are used more as a useful yardstick than an absolute set of limits. Physiological effects (purging, auditory exclusion, memory distortions, effects on the libido) are all listed and examined (occasionally with percentages of known incidents, for the statistically-minded).  Responses, treatments, and preventative measures against PTSD comprise a large portion of the latter half, under the mindset of caring for those who do violence on behalf of others (soldiers, cops, those defending themselves and/or others, and so on). Reading through the various scenarios, I found myself often thinking “yeah, that happened,” rather more often than not.

Where On Combat begins to really quirk my eyebrows is in two places: the constant harping on what Grossman has determined are the necessary elements needed to prevent and treat PTSD, and the (to me) overly simplistic nature of Sheepdog theory.

For those who haven’t heard of sheepdog theory, here’s a link.

Overall, I think there’s a sound idea in there somewhere. But it’s too cut and dried.

I laud his crusade in wanting society in general to treat its warriors better than they have in the last several decades. I particularly laud his mention of those warriors who have had to fight and kill, and then have returned with no psychological trauma, but still face the social stigmas associated with PTSD. After all, who would endure such things and NOT turn out damaged? What was wrong with them in the first place? The idea that nothing is wrong with them was a welcome breath of fresh air.

That said, our limited understanding of what PTSD actually is, let alone any sort of consensus on how treatment and prevention should happen just makes his constant drumbeating about what he believes has to be done more of an annoyance than a call to action in my ears.

As for the sheepdog theory, 2% of the population being the only ones capable of violence? I don’t buy it. It feeds into a heroes, villains and bystanders dynamic more useful to a comic book than reality. Oh, there is a paragraph that mentions this, but it’s buried in the middle of a chapter beating the reader over the head with the idea that sheepdogs are the modern versions of romantic-myth knights of old. While it’s useful as a fable, as far as science goes, Sheepdog theory looks like one of Grossman’s Kinsey moments: he’s on to something important here. What I can’t tell right now is how much or how accurate.

Killology on the whole does exactly what it claims to: looks at killing beyond both the cold judgement of murder and the glorious hails of war stories. There’s a lot more to be learned, and it’s going to take a long time.

It’s a nice start though.

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Shakespeare's Wars: Henry V vs. Troilus and Cressida

12/1/2013

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I’ve got a special spot in my thoughts for Henry V.

When going through MEPS (inbound processing before shuffling off to boot camp) I had a paperback copy to keep handy through the various points of waiting. At some point or another I took my “address book,” (A scrap of paper with the addresses of those you’d care to write to. One of the few items I’d be able to have with me during my stay on the island) and scribbled St. Crispian’s Day on the back of it. The paperback I left on a stack of magazines for the next soul passing through. The speech I had memorized by the end of the second week.

Shakespeare isn’t quite the chosen poet of warriors (Kipling likely holds that particular title), but he’s up there. And if he’s been read and/or seen beyond what High School required, Henry V likely makes it near the top of the list.

If I had to take a guess as to why, I’d have to say that its because everyone whose found themselves fighting a war has a counterpart in Henry V’s world. International power brokers who play chess on the world like Henry and Charles. Stoic professional ass-kickers like Exeter. Bearing-impaired shitbags like Bardolph, joined up for loot, adventure, or lack of anything else to do. Wide-eyed boots like The Boy, with no clue what they’re getting into but knowing it’s the most exciting thing they’ve seen in their young lives and not about to let it pass them by.

And then there’s Mistress Quickly. The bit that always hit me hard about Branagh’s film version has dick to do with Hartfleur or Agincourt. It’s watching Quickly seeing loved ones walking out the door, knowing there’s not a damn thing she can do about it except make sure the tears don’t fall until they’re out of earshot.

There’s someone in Henry V that resonates with anyone that’s fought in a war, or had a loved one do so.

But while Henry V resonates with fighting a war, it’s Troilus and Cressida that resonates with living in a war.

I’d only occasionally thought of Troilus before being cast in a production earlier this year. I’d known the gist of it (Romeo & Juliet-ish set against the background of The Iliad) but hadn’t gotten into the story much. The big exception being using Tersities’ “reason you all suck” speech as one of the Machine Gun Shakespeare pieces.

Where Henry’s war has a progression from England to Hartfleur to Agincourt and beyond, Troilus’ war is stuck in Troy, and has been for years. Boredom and bullshit lead to bad decisions all round. It’s one of the most cynical works in the Shakespeare canon. And to an OIF/OEF veteran’s eyes, it looks like Shakespeare embracing the suck.

It’s got moronic higher ups (the entire Greek contigent), the one guy with a clue being unable to get anything useful done (Ulysses), the one guy incapable of shutting the fuck up (Ulysses again), Coming up with conterproductive bullshit as a distraction from all the suck (the exhibition fight), professional shitbags (Thersites), good people dropping their packs when the bullshit becomes too much (Achilles), and a really hideous toll taken on relationships (the titular couple in particular, but it also affects Hector/Andromache and Achilles/Patroclus to an extent).

Even tiny plot points like stumbling around a camp in the dark trying to find Achilles’ tent reminded me of transition quonoset huts in places like Al Taq and Bagram, which all look the same and make trying to stumble back to your own cot after nightfall a mild annoyance.

By the end of the play, nothing substantial has been accomplished but a body count. The suck carries on, as does the war.

For the OIF/OEF vets that read or see both, I personally think Henry V resonates more like the war we fought, while Troilus feels like the one we had to live through.

~J

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Weapon of the week: The Kbar

11/11/2012

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With the 237th Birthday of the United States Marine Corps yesterday (oorah), this week we’re looking at one of the Corps’ iconic personal weapons: the KA-BAR fighting knife. The Kbar knife company, now KA-BAR Knives, Inc, (the trademarked name is actually KA-BAR, including the all capital letters) was around for a while before creating the blade we all can recognize. A rather large group of Pennsylvania cutlers formed the Tidioute Cutlery Company in 1898.

Company legend claims that a fur trapper wrote to the company praising one of their blades. The trapper was accosted by a bear when his gun jammed, leaving him armed only with a knife. Said trapper proceeded to take down and kill the wounded bear with his knife. However, the trapper’s penmanship was kind of lousy, so that all that could be read from the phrase “kill a bear” was “K a bar.” With a name and story like that coming out of nowhere, the company saw a winning brand name (though they wouldn’t change the actual company name until after the war. They had shit to do, like make a few metric asstons of knives.)

The fighting knife commonly called the USMC KA-BAR was born in the beginning of WWII. Pearl Harbor kick-started an American wartime production machine that needed a laundry list of gear and needed it yesterday. WWI-era trench knives were used for this initially, and while they were decent enough weapons, they were lousy as tools, and both were needed. For a while, a stiletto-looking copy of the British Fairburn-Sykes fighting knife was used by Marine Raiders, but they proved even more useless as tools. As usual, supply was the lumbering paperwork dinosaur it’s always been, and troops often bought their own knives, usually hunting styles.

Eventually the supply pogs got their shit together and took data and suggestions from veterans of the Battle of Guadacanal for a design that would become the K-bar. The initial bits were all there: The clip point, almost like a scaled-down Bowie knife, the small crossguard, stacked leather handle, and thick pommel. There were a few early design flaws, almost all of which revolved around “it breaks too easily with (insert feature here), let’s fix it.” While not all Kbars were from KA-BAR, it was the company that bore the knife’s name that was generally agreed to have made the best.

Then, as now, the Kbar was issued first and foremost to warriors armed with pistols, carbines, and machine guns (riflemen already had bayonets). Today, it is most currently issued to S.A.W. gunners in the USMC.

There have been surprisingly few variants in design over the years. One of the most interesting is called the Stone skull & cobra knife. One of the design problems that cropped up in the Pacific campaign was the leather handle rotting after prolonged exposure to seawater. Enter E.W. Stone, Sr., a sailor aboard the USS Holland. After several Marines and Sailors commented on the problem, Stone used scrap aluminum from downed Japanese fighter planes to form new handles for these blades. Checkered and hand-molded grips based on snakeskin patterns helped assure they wouldn’t slip from the user’s hand in wet weather, and distinct skull-shaped pommels made for useful percussion tools & weapons.

Stone knives are one of the more obscure bits of WWII memorabilia, with a number of fakes and copies in circulation. Stone’s son Bill maintains a website with some nice looks at the originals.

As for my personal Kbar? I have 3, actually. One is in my bugout bag. One was my Grandfather’s from his time in the Pacific theater during WWII. One was a gift from my little brother, which I took into combat (and at one point used to disassemble a particularly belligerent grenade launcher that had gone down at an inopportune moment, but that’s another story) and is kept at hand to this day.

So that’s a look at the Kbar. Happy Veteran’s Day, Semper Fi.

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The 5 (playable) kinds of gunshot wounds

10/19/2012

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Watching an onstage (or onscreen) gunfight happening can get very frustrating, very fast. Ask just about any operator, and they can probably name a film where they saw a gunfight and their response was a variation on the tune of “fucking bullshit! That never fucking happens in real life!”

I’ll admit to being annoyed at an action movie using the “have a star shoot a few blanks, have a few stunties fall down, instant badass” formula. It has a time and place, I’ll admit, but it just feels lazy.

The unfortunate fly in that jam is that it’s all too often not a case of impossibility, but (occasionally ridiculously) high improbability.

Bullets can (and occasionally do) go damn near anywhere. The axiom that covers this is as follows:

“Firearms are precision instruments by design. Humans are not precision shooters by design.”

There are exceptions, but overall, this applies. The action of a firing gun and the travel of a bullet to the target is a known, quantifiable, and trackable phenomenon that lies well within the boundaries of Newtonian and Einsteinian physics. Then you put humans into the mix and the fucking quantum shows up.

(I realize most of my work is aimed at actors, and I’m bringing in math and science. I’ll try to make it as painless as possible here)

The basic idea of that is that a firearm is designed to send a tiny projectile in a specific path in a specific way, and every variable that a shooter, a target, and the environment brings into the mix affects that path.

Take a laser pointer. Aim it at a spot on the wall. Now see how small a movement it takes to move the dot a foot to one side. Multiply that by all the excitement happening in a gunfight.

(And people don’t believe me when I say pistol shooting is a lot like smallsword)

There is training that compensates for this. But even that only goes so far.

So, getting back to the title of the piece, how this affects performing a theatrical or cinematic gunbattle. There’s a multitude of ways gunshot wounds (hereafter GSW’s) can occur and effect. But for acting purposes, we can distill these down into 5 categories. Organized by severity.

Instant Kill: This is one of the most debatable kinds of GSW’s, mostly for arguments over the definitions of “Death,” “life,” and “instant.” Truly “instant” death for purposes of this category involves massive trauma to the brain stem upon impact of the projectile. In short, the bullet hits a plum-sized target inside the skull, and everything stops.

Instant Shock: Often mistaken for an instant kill, Instant Shock in this case is a GSW that causes enough damage on impact to cause instantaneous loss of consciousness. Short version: getting shot causes enough damage for the victim to pass out instantly and die soon after.

Disabling wound: A wound that causes the loss of use of an extremity or mobility. Major joints and the spinal column are all targets that can result in a disabling wound. Short version: a GSW that renders a limb (or more than one limb) unusable.

Noticed wound: A wound that doesn’t cause loss of consciousness or use of an extremity, but does cause trauma, blood loss, ect. The most “playable” of GSW’s, as the victim is able to continue the scene with the widest range of possible choices, but still noticeably reacts to the wound as it occurs and through the remainder of the scene.

Unnoticed wound: The wound occurs, but is not visibly reacted to by the victim. This may be the result of adrenaline, shock, a supernatural nature to the character, or other reasons. The audience may see the shot occur, or it may be a reveal later in the scene.

As with anything involving firearms, introducing one rule will summon a legion of exceptions, but I’d like to think this at least provides some sort of broad, useable generalization.

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As the War Stories fade away

4/26/2012

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Hey folks,

Entirely “real world” post for this one. If you’re here for the stunts, stage combat & action movie stuff, just scroll on past.

…those of you that remained, carry on.

The last couple of months have been an online shitstorm for the U.S. military on multiple fronts.

(not in chronological order)

One mensa candidate (a Staff NCO, no less) decided to wax poetic about Trayvon Martin while on the rifle range. Unspecified punishment.

Then some Army dipshit loses a comrade to an IED blast and takes it upon herself to tell said comrade’s wife that she’s now a widow… on Facebook. Unspecified punishment.

And the blogosphere loses its shit over a Scout-sniper team photo featuring an SS flag. Mercifully, cooler heads prevailed as the team’s higher-ups gave a “put that shit away and never bring it out again.”

One would think that with the educational power and scope of the internet, one could figure out that Scout Snipers, posing in front of a flag that said, “SS,” would realize they stood for the phrase “Scout Snipers,” as opposed to the Schutzstaffel. Then again, that may well fucking be vastly overestimating the average cognizance level of your typical internet user.

((Yes, yes I can use six-syllable words and “fuck” in the same sentence, thank you very much.))

Then a soldier in Afghanistan sends photos of his supposed war buddies posing with corpses and pieces of suicide bombers to the L.A. Times. The Times and the brass do the usual monkey dance of “please don’t publish” “we’re gonna publish just because you asked us not to!” And the internet is presented with posed-for-Facebook pictures of soldiers with pieces of their enemies.

And, lest we forget, video of Marines pissing on dead Taliban show up online.

And I’m not even going into the Qur’an burning bullshit, or the Secret Service prostitutes nonsense, or the Marine getting ad-sepped for talking shit about Obama on Facebook while active duty stupidity.

So, now that I’ve aired some dirty laundry of my comrades, where am I getting at?

One word: crackdown.

I guarantee you that U.S. military units around the world have, over the last few months, gotten word of “don’t let this stupid shit come from YOUR people.” Lectures have been given, PowerPoint rangers have wielded their laptops and spouted their bullet points, and yet another check-in-the-box class, probably with some fucking bullshit title like “social media sensitivity awareness” has already garnered a small commendation for it’s pogalicious author. The latest layer of ass-cover was knitted with precision, every stitch and fucking knot covered and aligned.

In a practical sense, this means that the default setting of saying anything of an active duty military nature online will be boiled down to silence. Yeah, yeah, yeah, OPSEC IS IMPORTANT. The potential embarrassment of your higher-ups shouldn’t be, but it winds up being so (to them, at least).

((Aside: yeah, I have friends that are higher-ups. And they know as much as I do that upper ranks make people political creatures. That’s the only way they last long enough to stay higher-ups. Doesn’t make them any more base or noble, just an aspect of their being. Fuck, “aspect of being?” Fucking liberal arts degree is showing again. I’ll cover that up with some rum later.))

So we hear less stories from the battlefield. We already are. It used to be that online stupidity happened already in the field, and was punished according to higher-ups’ discretion. (read “Just Another Soldier” by Jason Christopher Hartley for a good example of being fucked over for embarrassing your c.o.). Nowadays, incidents like the urination and the SS team photo are coming online well after the warriors in question are out of the battlefield (and in some cases, out of the military entirely) and the shitstorm still ensues.

I’m not going to debate the merits of any of these individual cases((one exception: I believe in treating the bodies of enemy dead with dignity and respect. That said, signing up to be a suicide bomber is probably the most blatant statement of “I-don’t-give-two-fucks-what-happens-to-my-body” that’s humanly possible. You may as well bequeath your un-vaporized bits to the FB photo collage of whoever has to clean up what’s left of your sorry ass. End aside.)), but I will say that this road leads to fewer war stories coming out.

And we don’t have many to begin with. I’ve already written in the past about how student veterans are being actively discouraged from discussing their wartime experiences. That’s only going to get worse as shit like this keeps cropping up.

So, what can you, humble citizen, do to alleviate this? Or at least help it not get worse?

#1: Fucking think. Before you comment, post, resend or what have you, think about what’s going on. And more importantly, think about WHY it’s happening.

#2: Do your fucking research. The Scout-sniper example above could’ve been averted if a few people could’ve stopped to realize something instead of screaming “NAZIS!”

#3: Recognize the actions of an individual as such.

Popping smoke,

~Jay

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